Testing Demo Scenes ============================== To help you get started with your first scene, the ``showcase`` directory includes two demos, one for ``CAMERA_MODE`` and another for ``CURSOR_MODE``, illustrating how the scenes were structured. For both demos, you need to select the ``Node3D Interactor`` in the scene tree and, in the Inspector, configure the Input Actions dictionary with the corresponding actions from the Input Map. The ``Interactor`` node is located at: 1. ``CharacterBody3D → CameraAnchorFPS → Camera3D → Interactor`` in the first-person demo. 2. ``CameraCharacter → Interactor`` in the top-down demo. First Person Demo -------------------- Before running the scene, make sure the Input Map is properly configured with the Input Actions required for player movement: ``move_up``, ``move_down``, ``move_left``, and ``move_right``. .. image:: _static/gifs/presentation03.gif :alt: camera-mode-demo :width: 60% :align: center | This scene demonstrates the ``CAMERA_MODE`` feature, showcasing how it enables physical interactions with Props in first-person games - such as Amnesia, Portal, or Half-Life. .. image:: _static/gifs/presentation02.gif :alt: cursor-mode-demo :width: 60% :align: center | Top Down Demo -------------------- This scene demonstrates the ``CURSOR_MODE`` feature, showcasing how it enables physical interactions with Props in top-down, RTS, and other games - such as Table Top Simulator.